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FIREFOX VERSION 11 ..... STABILE LINK
http://filehippo.com/download_firefox/11868/
'(other browser that work)
PALE MOON
http://www.palemoon.org/
COMETBIRD
http://www.cometbird.com/
-----------------------------
GREASE MONKEY
https://addons.mozilla.org/en-US/firefox/addon/greasemonkey/
OR
SCRIPTISH
https://addons.mozilla.org/en-US/firefox/addon/scriptish/
-----------------------------------------------
[NOTE: THERE ARE TONS OF SCRIPTS OUT THERE THESE ARE THE ONES MOST USED]

bot(choose one)
http://userscripts.org/scripts/show/116550
http://userscripts.org/scripts/show/101052 *

powerbot
http://koc-power-bot.googlecode.com/svn/trunk/KOCpowerBot.user.js

tools(choose one)
http://userscripts.org/scripts/show/116541
http://userscripts.org/scripts/show/103659 *

Multi Lang:(use only this .. no tool/bot with)
http://userscripts.org/scripts/show/104137

Throne Room Organizer:(can be used with any)
http://userscripts.org/scripts/show/132329

Bot for Reports:
http://userscripts.org/scripts/show/139757
[download it, gets reports better than tools and its a tab for reports right beside bot or tools if you use the all in 1]

Bot for Captchas!:
CAPTCHA KILLER
http://userscripts.org/scripts/source/117463.user.js

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Useful Links:

Screenshot:
http://lightshot.skillbrains.com/landing/lightshot1.html

Abduction! - Webpage Screenshots Screen Capture
https://addons.mozilla.org/en-US/firefox/addon/abduction/

Wiki:
http://koc.wikia.com/wiki/Kingdoms_of_Camelot_Wiki

Throne Room Guide:
http://word.office.live.com/wv/WordView.aspx?FBsrc=http%3A%2F%2Fwww.facebook.com%2Fdownload

%2Ffile_preview.php%3Fid

%3D372913472772219%26metadata&access_token=669554540%3AAVJ6gNgcfWMnsmvDjSCqtckQbr4kllFki1x6FVrEsrGh0w&tit

le=Throne+Room+New.doc

this link is GREAT it tells u everything about the Throne Room and also all the caps on the cards as well. its worth reading it

ALL http://soulechohaunts.com/wp-content/uploads/2012/06/The-Throne-Room.pdf


Mad Hatter Throne room help guide link:
http://www.freewebs.com/kocbot/throneroom.htm

-----------------------------------------------------------------------------------------------------------------
Subject: Glory & icon's - FYI
Glory & icon's

Rabbit 0-999

Ram 1-1999

Horse 2-3999

Deer 4-7999

snake 8-15,999

eagle 16-31,999

lion 32-63,999

dragon 64k and above
----------------------------------------------------------------------------------------
throne room basic start-up and needs

[1] aetherstone ..... best way , barb cresting
needed ; 40k archers and at least a level 94 or higher knight

[2] cards - your major players are - range - range debuff - life - combat speed - training speed
to me all other cards are personally secondarys

[3] remember that no one is a master at the room !!!

[4] you need to have a minamal of 5 inventorry rows open , so either spend gems or watch movies but get them opened.

[5] you need to set only 2 rooms to start ergo in the stats option i think you also have to open another there
more gems off course

[6] VERY IMPORTANT ; always enhance your card to wonderous before trying upgrades
if you up grade the card first to high ,then good luck getting it to wonderous

[7] if you are trying with out the throne upgrader or bots ...... you are not goin to far ...ask for them and we will help you get

set-up !!!

[8] figure out your easiest way to go .... personally if just starting out ...be able to defend your self combat speed and life .... try

and find cards to help with at least 2x on them !!!

[9] do not get confused by asking to many opinions ....problem is every one has 1 and there always ready to share .... look at

players throne rooms and you will start to discern the way yours should look

[10] try and have fun ...... cuz dis chit suxs ....... but so pleasing when that green check appears

-------------------------------------------
throne room (max/min)
throne room caps


"CombatSkill" Max 255/0 Min Value

"IntelligenceSkill" Max 145/0 Min Value

"PoliticsSkill": Max 155/0 Min Value

"ResourcefulnessSkill" Max 165/0 Min Value

"Attack" Max 800/-25 Min %

"Defense" Max 4000/-25 Min %

"Life" Max 200/-25 Min %

"Speed" Max 300/-25 Min %

"Range" Max 150/-25 Min %

"Load"Max 500/0 Min %

"Accuracy" Max 1/0.1 Min %

"MarchSize" Max 150/0 Min %

"MarchSpeed" Max 500/-10 Min %

"TrainingSpeed" Max 4000/0 Min %

"ConstructionSpeed" Max 600/0 Min %

"ResearchSpeed" Max 400/0 Min %

"CraftingSpeed" Max 200/0 Min %

"CraftingSuccess" Max 25/0 Min %

"Upkeep":{"BoostName" Max 33/0 M %in

"Resource Production" Max 2000/0 Min %

"ResourceCap" Max 200/0 Min %

"Storehouse" Max 1000/0 Min %

"Morale" Max 50/0 Min %

"ItemDrop" Max 20/0 Min %
---------------------------------------------------------
Subject: Combat Speed Vs. Range
CS = Combat Speed

10% range = 27% CS
20% range = 54% CS
30% range = 81% CS
40% range = 108% CS
50% range = 135% CS
60% range = 162% CS
70% range = 189% CS
80% range = 216% CS
90% range = 243% CS
100% range = 270% CS
---------------------------------------------------------
Subject: wilds and barbs
Use of these troop numbers in your attacks will minimize your losses considerably, please note the fletching research levels

for wilds.
Wilderness Lvl 1 - 50 Archers
Wilderness Lvl 2 - 1st Wave: 5 Militiamen, 2nd Wave: 150 Archers & 1 Militiaman (Lvl 2 Fletching)
Wilderness Lvl 3 - 1st Wave: 10 Militiamen, 2nd Wave: 300 Archers & 1 Militiaman (Lvl 3 Fletching)
Wilderness Lvl 4 - 1st Wave: 20 Militiamen, 2nd Wave: 600 Archers & 1 Militiaman (Lvl 5 Fletching)
Wilderness Lvl 5 - 1st Wave: 50 Militiamen, 2nd Wave: 1,500 Archers & 1 Militiaman (Lvl 6 Fletching)
Wilderness Lvl 6 - 1st Wave: 100 Militiamen, 2nd Wave: 3,500 Archers & 1 Militiaman (Lvl 7 Fletching)
Wilderness Lvl 7 - 1st Wave: 150 Militiamen, 2nd Wave: 7,500 Archers & 1 Militiaman (Lvl 8 Fletching)
Wilderness Lvl 8 - 1st Wave: 299 Militiamen & 1 Ballista, 2nd Wave: 12,000 Archers & 1600 Ballista (no losses) OR 8000

Archers & 800 Ballista (lose 1-2 archers)(Lvl 9 Fletching)
Wilderness Lvl 9 - 1st Wave: 599 Militiamen & 1 Ballista, 2nd Wave: 15,000 Archers & 3500 Ballista (no losses) OR 15,000

Archers & 1600 Ballista (lose 2 archers) (Lvl 10 Fletching)
Wilderness Lvl 10 - 1st Wave: 1199 Militiamen & 1 Catapult, 2nd Wave: 35,000 Archers & 2500 Catapults (Lose 6 archers and

50 Catapults) (Lvl 10 Fletching)
--

***************
Barbarian Camps
***************
These are all single wave attacks. Supply troops are not necessary to win, but help to carry back all the loot.
Lvl 1 Barbarian Camp - 450 Archers & 500 Supply Troops
Lvl 2 Barbarian Camp - 1200 Archers & 1020 Supply Troops
Lvl 3 Barbarian Camp - 3000 Archers & 1410 Supply Troops
Lvl 4 Barbarian Camp - 7500 Archers & 1305 Supply Troops
Lvl 5 Barbarian Camp - 16000 Archers (12k archers w/lv 10 fletching)
Lvl 6 Barbarian Camp - 30000 Archers (22k archers lvl 10 fletching)
Lvl 7 Barbarian Camp - 46800 Archers (Lvl 9 fletching) (44k Archers lvl 10 fletching)
Lvl 8 Barbarian Camp - 28000 Ballista ( Lvl 10 fletching)
Lvl 9 Barbarian Camp - 45000 archers+ 45000 Ballista (Lvl 10 fletching)0R 58000 Bals (lvl 11 fletching)
Lvl 10 Barbarian Camp - 105000 cats (lvl 11 fletching )
-------------------------------------------------------------------------------------------------------
Subject: New Raid Guide - Must Read
Knight combat skill should be 90 or higher
The best raid is a lvl 7 with a fletch lvl 11 for food
The worst raid is lvl 10!
This is base on a average of 9 raids sent out per hour with 1 set

Level 1-3 does not require fletching if you are using cav.

level 1 1k lc
Gets you per hour (9 raids per hour):
9k Gold, 900k Food, 90K Wood, 9k Stone, 900 ore
Cost of food upkeep: 18* 1 k lc = 18k
Food actually gained: 882k

level 2 2k lc
Gets you per hour (9 raids per hour):
18k Gold, 1.8 mil Food, 180K Wood, 18k Stone, 1800 ore
Cost of food upkeep: 18* 2 k lc = 36k
Food actually gained: 1.764 mil

level 3 4200 lc
Gets you per hour (9 raids per hour):
27k Gold, 2.7 mil Food, 270K Wood, 27k Stone, 2700 ore
Cost of food upkeep: 18* 4.2 k lc = 75.6k
Food actually gained: 2.624 mil
Level 9 fletching

level 4 10k arch
Gets you per hour (9 raids per hour):
36k Gold, 3.6 mil Food, 360K Wood, 36k Stone, 3600 ore
Cost of food upkeep: 9* 10k arch = 90k
Food actually gained: 3.51 mil

level 5 14k arch
Gets you per hour (9 raids per hour):
45k Gold, 4.5 mil Food, 450K Wood, 45k Stone, 4500 ore
Cost of food upkeep: 9* 14k arch = 126k
Food actually gained: 4.374 mil

level 6 24k arch
Gets you per hour (9 raids per hour):
54k Gold, 5.4 mil Food, 540K Wood, 54k Stone, 5400 ore
Cost of food upkeep: 9* 24k arch = 216k
Food actually gained: 5.174 mil

level 7 45k arch
Gets you per hour (9 raids per hour):
63k Gold, 6.3 mil Food, 630K Wood, 63k Stone, 6300 ore
Cost of food upkeep: 9* 45k arch = 405k
Food actually gained: 5.895 mil

Do Not Raid level 8 or 9 camps with level 9 fletch.

Level 10 Fletching

Level 4 9k arch
Gets you per hour (9 raids per hour):
36k Gold, 3.6 mil Food, 360K Wood, 36k Stone, 3600 ore
Cost of food upkeep: 9* 9k arch = 81k
Food actually gained: 3.519 mil

Level 5 12k arch
Gets you per hour (9 raids per hour):
45k Gold, 4.5 mil Food, 450K Wood, 45k Stone, 4500 ore
Cost of food upkeep: 9* 12k arch = 108k
Food actually gained: 4.392 mil

Level 6 22k arch
Gets you per hour (9 raids per hour):
54k Gold, 5.4 mil Food, 540K Wood, 54k Stone, 5400 ore
Cost of food upkeep: 9* 22k arch = 198k
Food actually gained: 5.202 mil

Level 7 42k arch
Gets you per hour (9 raids per hour):
63k Gold, 6.3 mil Food, 630K Wood, 63k Stone, 6300 ore
Cost of food upkeep: 9* 45k arch = 405k
Food actually gained: 5.895 mil

Level 8 27k Ballis
Gets you per hour (9 raids per hour):
72k Gold, 7.2 mil Food, 720K Wood, 72k Stone, 7200 ore
Cost of food upkeep: 50* 27k ballis = 1.35 mil
Food actually gained: 5.850 mil

Level 9 54k Ballis
Gets you per hour (9 raids per hour):
81k Gold, 8.1 mil Food, 810K Wood, 81k Stone, 8100 ore
Cost of food upkeep: 50* 54k ballis = 2.7 mil
Food actually gained: 5.4 mil

Level 11 Fletching

Level 4 9k arch
Gets you per hour (9 raids per hour):
36k Gold, 3.6 mil Food, 360K Wood, 36k Stone, 3600 ore
Cost of food upkeep: 9* 9k arch = 81k
Food actually gained: 3.519 mil

level 5 12k arch
Gets you per hour (9 raids per hour):
45k Gold, 4.5 mil Food, 450K Wood, 45k Stone, 4500 ore
Cost of food upkeep: 9* 12k arch = 108k
Food actually gained: 4.392 mil

Level 6 19k arch
Gets you per hour (9 raids per hour):
54k Gold, 5.4 mil Food, 540K Wood, 54k Stone, 5400 ore
Cost of food upkeep: 9* 19k arch = 171k
Food actually gained: 5.229 mil

Level 7 36k arch
Gets you per hour (9 raids per hour):
63k Gold, 6.3 mil Food, 630K Wood, 63k Stone, 6300 ore
Cost of food upkeep: 9* 36k arch = 324k
Food actually gained: 5.976 mil

Level 8 27k ballis
Gets you per hour (9 raids per hour):
72k Gold, 7.2 mil Food, 720K Wood, 72k Stone, 7200 ore
Cost of food upkeep: 50* 27k ballis = 1.35 mil
Food actually gained: 5.850 mil

Level 9 54k ballis
Gets you per hour (9 raids per hour):
81k Gold, 8.1 mil Food, 810K Wood, 81k Stone, 8100 ore
Cost of food upkeep: 50* 54k ballis = 2.7 mil
Food actually gained: 5.4 mil

Level 10 110k cats
Gets you per hour (9 raids per hour):
90k Gold, 9 mil Food, 900K Wood, 90k Stone, 9000 ore
Cost of food upkeep: 250* 110k cats = 27.5 mil
Food actually gained: -18.5 mil
---------------------------------------------------------------------------------------------
More TR Info:
Pay attention... and work hard...

Throne Room:
Everyone in the alliance needs to have a defensive preset that will take effect when attacked, you will need at least 1000%

defense ASAP. Here is a guide to help you get there quickly.

These things work together:
defense
Attack debuff
Accuracy debuff
combat speed
life

Use Heavy Cav to defend cities (this means everyone make lots of them)

***It does not matter what level your TR item is when you find it***
A SIMPLE item that meets the criteria below is far more valuable than a WONDROUS item that does not!
You can't use it right away, you will have to enhance it to wondrous and upgrade it to level +4 (during an upgrade event you will

use tokens to get your item to +6 but +7 and higher is almost impossible to get, so don't even bother trying unless you have a

lot of money to spend on it or at least a couple thousand lucky tokens)

++The bottom item refers to the line that is only available when wondrous++

TR Items to look for:
Chair- 5 slots defense
(couple of slots combat speed or life wont' hurt.. but make sure highest spot is defense)
Table- bottom 2 can be defense; the rest Attack debuff..
(accuracy debuff works here too)
Window- Attack debuff (all 5 slots if you can find it, but at least bottom 3 slots); (accuracy debuff wouldn't hurt here either if you

can find it)
Trophy- bottom 3 slots defense (they are pretty common, so look for the other items in this list to complete it when you get the

choice)
banners- bottom 2 slots horsed defense (then look for horsed life & horsed combat speed if you get the choice)

Also look for the following to help your range:
Windows, tables, & chairs bottom 2 slots Range or range debuff
trophy's 2 of bottom 3 are range
banners - bottom 2 siege range debuff and bottom 2 ranged range debuff
--That is 2 different banners you are looking for--

You need to crest, and I have found this works well even when misted or doved,
so:
crest level 7, 8, 9, or 10 barb camp..
Uncheck this box --> [ ]is wild

level 7 barb camp- 1st wave 45k archers
2nd wave 15k archers
Level 8- 1st wave 30k ballista
2nd wave 5k ballista
Leven 9 - 1st wave 60k ballista
2nd wave 10k ballista
Level 10- 1st wave 120k Cats
2nd wave 20k Cats

(these values are for no TR range enhancements, if you have range you can get by with archers for higher level barbs, but as

always, check first by sending an attack manually to see if you can take with no losses)

Build a Fey Spire in every city up to level 3
**Make sure you have all other craft items set to zero while doing this or will mess up**
In your bot set craft Bloodstone ~1500 or so when it is done crafting that many (should take a couple of days)
---------------------------------------------------------
Subject: Quick DF Guide (with TR guidance)
Quick Guide:

Level 1: 1 mm + 10k archers
Level 2-4: Rainbow attack of one of everything (except wagons and siege) and max militia
Level 5: Rainbow attack of one of everything (except wagons and siege) and max pike or swords
Level 6: Rainbow + 10k mm, 10k sword, max pike
Level 7: Rainbow + 10k mm, 10k sword, 10k LC, 10k HC, max pike


1. Everyone has their own way of doing it... just remember that the only troop stats that count are ATTACK, DEFENSE & LIFE.

Range and Combat Speed have no effect in the dark forest.
2. Bonus vs. Dark Forest gives % boost to attack, defense AND life so if you can find a good card with 2-4 lines of that for your

TR it will really help.
3. If you have a lot of defense buff then swords and HC are going to be better choices in the DF as well. All depends on what

you have for troops & buffs


Subject: Cresting for TR items
I'm having pretty good luck cresting barb camps for TR items.

Lvl 7 - 40K Arch
Lvl 8 - 28k ballis
lvl 9 - 56k ballis
lvl 10 - 110K cats (lvl 12 fletch)

the advantage to this is that you get pretty good cards (I've even found wonderous cards in lvl 10 barbs) and you don't fill up

alliance reports with cresting on cities or owned wilds.

Bleo

Barbs and wilds
-- Basic--
Wilderness Troops Needed for No Loses
Level 1 - 50 Archers
Level 2 - 100 Archers
Level 3 - 260 Archers
Level 4 - 600 Archers (and level 5 fletching)
Level 5 - 2500 Archers (and Level 6 Fletching)
Level 6 - 3500 Archers (and Level 7 Fletching)
Level 7 - 7500 Archers (and Level 8 Fletching)
Level 8 – 25,000 Archers (500 loss)
Level 9 – 50,000 Archers (1500 loss)
Level 10 – 90,000 Archers (3000 loss)

If you don't want to lose any archers on your taking of wilds.
You must send a first wave of militia = to the number of pits
at the wild you intend to take.
ie - a level 7 wild has 150 pits
So send a first wave of 150 militia
followed directly by your archers WITH 1 militia added to
adjust their speed.
You lose cheap and fast to make militia not your archers.

lv1 none
lv2 5
lv3 10
lv4 20
lv5 50
lv6 100
lv7 150
lv8 300
lv9 600
lv10 1200
OK.

also on lv8 wilds after a first wave of 299 + 1 balista
10k archer and 800 balista = 1 archer loses, 2k ballista no loses

If you have top fletching, 1st wave 299 mm + 1 bal,,,
second wave 2k archer and 2k ballista = no loses

lv9 first wave (of militia or supply troop) 599 + 1 balista
25k archer and 2k balista = 2 archer loses,, 4k ballista = no loses
ALT,, 20k archer + 2k ballista + 1500 sword = no loses

Here are numbers of archer that will take the wilds suggested.
These numbers are not based on no loses, they are mostly used for
fast cresting, or to get that wild fast, !! regardless of lose.

These are all one wave
Level 5 - 2000 archer
Level 6 - 3000 archer
Level 7 - 7500 archer
Level 8 - 9000 archer
Level 9 - 25000 archer
Level 10 - 70000 archer, save archer with a first wave of scouts + 1 archer

-- Finally

Level 10 wilds 20k cats level 11 fletching = No Loss

Level 10 wilds up-date
Level 10 - 80000 archer and 5000 catapult
Loses = 50 cats and 3 archer.
using 7.5k cats = lose 50 cats and 1 archer.
use 80k archer and 10k cats if you have them.
Research must be top, ish - up to you to find out. !
Same result from using 5k cats with 42.5 archer and 42.5 ballista.


Barbarian Camp without any losses:

Level 1 Barbarian Camp - 500 Archers
Level 2 Barbarian Camp - 900 Archers
Level 3 Barbarian Camp - 2700 Archers (with level 6 Fletching)

Level 4 Barbarian Camp - 8100 Archers (with level 7 Fletching)
Level 4 Barbarian Camp - 7500 Archer with 10 fletching and feather weight

Level 5 Barbarian Camp - 15000 Archers (with level 8 Fletching)
Level 5 Barbarian Camp - 13000 Archer with 10 fletching and feather weight

Level 6 Barbarian Camp - 33000 Archers
Level 6 Barbarian Camp - 22000 Archer with 10 fletching / feather weight
Level 7 Barbarian Camp - 47000 Archers
Level 7 Barbarian Camp - 43000 Archer with level 10 fletching
level 7 Barbarian Camp - 14000 Ballista

level 8 Barbarian Camp - 28000 Ballista

Level 9 Barbarian Camp - 45000 Ballista, 45000 archer
Level 9 Barbarian Camp - 54000 Ballista

Cavalry

Level 1 barb - 1000 cav light or heavy
Level 2 barb - 2000 cav light or heavy
Level 3 barb - 2500 Heavy cav
Level 3 barb - 4000 Light cav - test for your research, send 5k if loses
-------------------------------------------
Subject: TR
i didnt try yet but i take it from another domain.

Correct order to climb the charts quickly

Simple :
Upgrade - Upgrade - Enhance - Enhance - Upgrade - Enhance - Enhance - Upgrade - Enhance

Common :
Upgrade - Upgrade - Enhance - Upgrade - Enhance - Enhance - Upgrade - Enhance

Umcommon :
Upgrade - Upgrade - Upgrade - Enhance - Enhance - Upgrade - Enhance

Rare :
Upgrade - Upgrade - Upgrade - Enhance - Upgrade - Enhance

Epic :
Upgrade - Upgrade - U
-------------------------------------------
Subject: Defense

okay i got this from another domain i play not sure what to think of it but here is what they are saying just passing it on guys.if

any one knows for sure this works let me know.



Subject: defense for those without a super amount of range, please find a chair with last 3 slots defense, trophy with 3 slots

defense, table with last 2 slots defense, banner with 5th slot horsed defense, and window with multiple slots of attack debuff. at

800% defense with hc, hc are impervious to archers at any range, this is because their defense is more than the archers attack,

so if u equip 800% defense and attack debuff on window, 200k hc will kill 200k archers with no loss even if ur outranged by

300%


I've also seen an attack where the attacker had a Defense of 1426% and sent 450,000 HC and killed the following,

Supply Troop 46,349 0
Militiaman 2,868,995 0
Scout 200,000 0
Pikeman 2,172,836 0
Swordsman 328,187 0
Archer 1,858,917 1,858,917
Cavalry 708,335 0
Heavy Cavalry 821,212 0
Supply Wagon 537,060 0
Battering Ram 51,522 50,042

So you no longer have to be paranoid of those with massive range, just get you defense up and you'll stand a fighting chance
-------------------------------------------
The Goal is to reach these range units ASAP!!!

When being attacked by someone with +4500000% range :)~ Just turn OFF ALL your range, that means range buff AND range

debuff. This will set the base range of the battle to the base range (+ Fletch and the 15% cap) to the unit with the highest range..

* 2040 for Archers
* 2380 for Balis
* 2550 for Cats

** Range Cap = You are limited to +15% over the person you are fighting.. if you have +30% and they have +150%, they will

ONLY be allowed to use 15% over what you have, in this case 45% will be active for them.**

*** IMPORTANT:: If you keep your 30% range active, it allows them to use 45% range, with archers, that adds 540 distance to

their range.. if you turn your range OFF, it will decrease their range by 360 distance. Lets look at the numbers real quick.
+30% Range OFF = 2040
+30% Range ON = 2400

This point is this... it will take longer for your LC and HC to reach the ranged units if you keep your range turned on.***

OK, now it's time for some numbers :) Don't worry, I'll "show my work" .. LOL

Base Range + 11 Fletch (is 55%) + 15% (range cap)
______________________________________________
Archers = 1200 x .55% = 660 (+ base range of 1200) 1860
Base of 1200 x 15% (range cap) = 180
1860 + 180 = 2040

Balis = 1400 x .55% = 770 (+ base range of 1400) = 2170
Base of 1400 x 15% (range cap) = 210
2170 + 210 = 2380

Cats = 1500 x .55% = 825 (+ base range of 1500) = 2325
Base of 1500 x 15% (range cap) = 225
2325 + 225 = 2550

With all the numbers ran; base range + 11 Fletch and 15% range cap, here are the results:
Archers = 2040
Bals = 2380
Cats = 2550


COMBAT SPEED
From my understanding, I don't think you can reach the range units in the first round (hopefully I'm wrong, someone who knows

for sure please let me know)... I think battle goes like this:
Round 1:
Attackers (Cats) get into range and fire on the LC
Defenders (LC) responds to attack
Round 2:
Attackers (Cats) Fire in LC again
Defenders (LC) have reached Cats and kill them all

DEFENSIVE UNITS
Calvary = 1000 x .55% = 1500 (Base Speed, + 11 Alloy Horseshoes)

Now Lets add Combat Speed to the equation:
+20% = 1800 (speed or distance per round)
+30% = 1950
+40% = 2100 (reach Archers in 2nd round)
+50% = 2250
+60% = 2400 (reach Balis in 2nd round)
+70% = 2550 (reach Cats in 2nd round)
+80% = 2700
+90% = 2850
+100% = 3000

HC = 750 x .55% = 1162 (Base Speed, + 11 Alloy Horseshoes)

+20% = 1394 (speed or distance per round)
+30% = 1510
+40% = 1626
+50% = 1742
+60% = 1858
+70% = 1974
+80% = 2090 (reach Archers in 2nd round)
+90% = 2206
+100% = 2324
+110% = 2440 (reach Balis in 2nd round)
+120% = 2556 (reach Cats in 2nd round)
+130% = 2672
+140% = 2788
+150% = 2904

Conclusion:
1. Turn off all range
2. Find Combat Speed items for your TR, and Upgrade them!
3. Adding +Life will allow your troops to get hit more without dying
4. Adding -Attack will make their attacks weaker and allow your LC to get there while taking less damage
OR
5. Adding -Life will make it easier for your LC to kill their range
6. Adding +Attack will give your horses more power and cause more damage
OR
7. Do something else..
-------------------------------------------
Where to Find Crests

Sir Kay
Level 5 Woods
Level 6 Woods
Level 7 Lakes
Level 8 Lakes



Sir Bor
Level 5 Mountains
Level 6 Mountains
Level 7 Woods
Level 8 Woods



Sir Ector
Level 5 Mountains
Level 6 Mountains
Level 6 Grasslands
Level 7Woods
Level 8 Woods
Level 7 Lakes
Level 8 Lakes



Sir Bedivere
Level 6 Mountain
Level 7 Woods
Level 8 Woods
Level 7 Lakes
Level 8 Lakes
Level 8 Mountain



Sir Gawain
Level 6 Hills
Level 7 Hills
Level 7 Woods
Level 8 Woods
Level 7 Lakes
Level 8 Lakes



Sir Galahad
Level 7 Woods
Level 7 Lakes
Level 8 Plain